Monday, May 5, 2008

Northumberland 2008

Northumberland 2008
We returned on Friday from our week's holiday to Northumberland, where we had travelled to see castles, walk through gardens and take in some refreshing sea air.

As you can see from the photo album above, we certainly got our fair share of all of those. First we had to contend with a 6-hour drive from Norwich to Dunstan, where we were staying. Twice as long as any drive we'd attempted before, I was a little intimidated by the distance but, in the end, if wasn't a problem - especially with Leiali taking up a good 2 and a half hours of the journey time.

While the cottage we stayed at wasn't anything special (and which had a kitchen so miniscule that it managed to make our one at home seem large in comparison), it was ideally placed as a central HQ for exploring the area. It proved to be a packed week, but here are the highlights:

Lindisfarne - A bit further north, this island is only accessible by a causeway that spend half the day submerged beneath the sea, thus requiring careful checking of the tides so as not to get stranded. The drive across was consequently rather exciting, as we timed our arrival to coincide with the causeway's appearance. On the island itself is an old ruined priory and the castle itself, perched up on a rocky hill. Intriguingly it had been used as a holiday home during the early 20th century.

Bamburgh Castle - The best thing about a castle-based holiday is that it doesn't really matter what the weather does. If it's sunny, great; if it rains, then it just makes everything more atmospheric! Bamburgh was a good example of this, as the fog rolled in off the sea during our visit and had entirely enveloped the place by the time we'd finished looking around its plush interior. This resulted in some great photos and a spooky walk over the dunes to the beach. Standing on the beach, looking out to sea, with all your surroundings past about 50 metres blanketed by a thick white fog is quite a memorable experience. It would have been easy to get entirely lost, if it weren't for the useful navigational hint of the roaring waves!

Alnwick - In contrast to the authenticity of Bamburgh and the ruined history of Lindisfarne, Alnwick felt more like an attraction created by Disney. The gardens, which have apparently received a huge amount of lottery funding lately, were a largely soulless affair, with most of the garden rather sparse and dead, with spring having not yet reached Northumberland. As such all that remained for viewing were a series of elaborate water fountains - which were, admittedly, extremely spiffy. Each highlighted a particular behavioural aspect of water and they were really quite fascinating, particularly the 'vortex' whirlpool. Overall, though, it was all a bit gimmicky and antiseptic. Alnwick castle was better, with parts having featured in the Harry Potter films, but there was still something rather staged about the whole thing. Rather too many photos of the current owners and inhabitants, lounging about in their posh, inherited luxury, for our liking, too! :) I did have my best Cake of the Week at Alnwick, however.

Cragside - The major highlight of the week for me, Cragside is an astounding place built by one Lord Armstrong in the 19th century. Armstrong was a highly innovative engineer and entrepreneur and the house and grounds show this at every turn. Most notably, the house was the first in the world to enjoy full electrical power, thanks to Armstrong's harnessing of hydro-electricity via the multiple lakes dotted about the grounds. Remarkably the building also featured a three-storey elevator! The grounds were equally impressive, including a 6 mile drive around the perimeter that reminded me ever-so-slightly of the tour in Jurassic Park - though less deadly, thankfully. An inspiring place that unfortunately can't hope to be properly represented in our photos.

Howick Hall - Earl Grey tea was invented here. Which may not sound like the most exciting of facts, but I'll admit to the tea being extremely good - and I'm by no means a regular tea drinker. The massive gardens were refined and tamed in comparison to Cragside's exciting wilderness but were nevertheless most enjoyable, with the Silverwood rohdedendron forest being particularly beautiful (it also sounds like a location in World of Warcraft, which makes it instantly cool). We had a particularly relaxing river walk here, aided by the sunny weather.

Warkworth - The final castle of the holiday is a generally well-preserved site on the coast at Warkworth, a pleasantly picturesque little village. Although the motte and bailey had long since collapsed, the keep itself was in good condition. With the help of a fantastic audio guide the place really came to life and was a satisfying conclusion to the week.

All we have to do now is win the lottery, thus enabling us to buy Cragside and go live there.

Monday, April 21, 2008

Evinden update

Time for an update on Evinden, I think.

Current word count: 77,905
Current page count: 221

Start date for project: 11 April 2001, allegedly. This is the oldest file I have archived on the computer relating to the project - a file called 'Ideas.doc'.

Rather terrifyingly, that means I've been working on this damned book for seven bastard years. Seven! That's quite clearly utterly ridiculous - there are children out there whose entire lives encompass seven years, and yet I've somehow managed to take seven years to write a book; in fact, to write half of a book, it's nowhere near finished yet.

One thing's for certain: if Evinden turns out well and I write more books, I dearly hope that they prove to be rather less ponderous in their creation. Of course, Evinden went through a bit of a funny early development in that it was originally to be a screenplay and had an entirely different structure, before before restructured in (I think) 2004 as a novel.

Still, with James providing spiffy feedback and a few select other people having read and enjoyed the book, I'm rather more spurred on to finish the damn thing than I ever have been before. The Eastercon 2008 convention also rather invigorated my writing spirit - I couldn't help but think this is where I want to be. Once I got used to the lingering nerd smells and the Klingon guy, anyway.

Reading over this Ideas.doc file is really quite enlightening, reminding me of where I was coming from in the first place. While it's changed vastly and become infinitely more detailed, some of the early notes make for an amusing list of "Fantasy Clichés 101". This was back in the days when I hadn't read any fantasy, and before Fellowship of the Ring hit cinemas. A different age!

Check it out:

Basic ideas/concepts

  • Magic
  • Sword-fighting
  • Flying (flying characters, or flying vehicles?)
  • Hero’s Journey
  • Epic
  • Huge, towering cities
  • Demonic creatures
  • - invasion?
  • Dark/light? How ‘serious’ are we getting?
  • Mythology
  • History
  • Flawed characters
  • Characters have past connections
  • One character appearing to several, drawing them together?
  • - Mentor/wizard character?
  • Must protect somebody?
  • - on a journey?
  • - both physical and mental?
  • - Extending swords?
  • - must have!
  • - huge variety of extending cool weaponry!!!!!!!!
  • - Girl from above rescues Cut from work?
  • - City perched atop clouds (hidden)
  • - Waterfalls!
  • - Cut can save his people from the tyranny of the Telladors.
Not a particularly auspicious start.

I'm really not sure what I was thinking calling the lead character 'Cut'. I mean, there's no way a typo could have made that one embarassing, eh?

Monday, April 14, 2008

The wise words of Mr Gaiman

Neil Gaiman wrote an interesting thing in his journal recently:
"The worst thing in writing something for someone else, and I've found this several times over the years, especially in movies, is where you talk to an editor or an executive and you think that you're talking about the same thing. Then you go away and do what you thought you were talking about and hand it in and find that you were quite wrong, and while you were describing (say) a romantic comedy with ghosts in they were buying a scary ghost story with perhaps some love in, and nobody is happy and the project is doomed."

A very similar thing happened on a film project I've been working on since last Autumn. Having wrestled through four incarnations of the script, plus another two written by other people, we seem to finally be getting somewhere. Unfortunately my scripts were rejected, but that's how it goes sometimes (though that actual rejection process was...interesting, to say the least!).

So, yes, we're now on track, it would seem, which is rather damn exciting. The team is slowly coming together and some of the people lined up to be working on the film are awesome.

The project will be announced officially soon, at which point I'll be able to say more...

In the meantime, time to write some more of Evinden.

Sunday, April 6, 2008

s04e01

Battlestar Galactica is back with season four. Remarkably, it is still extremely good. In fact, it remains quite clearly the best thing on television - at least in as much as I am aware. It's also the best sci-fi for about two decades, irrespective of TV or cinema.

So say we all.

Creative madness!

The creative process is a pretty bonkers thing, especially if you're attempting to work in a group, with everyone bringing disparate and conflicting ideas to the table of what the finished article should be. As part of a film project I'm working on, this week has seen the most intense example of that process I've ever seen.

Remarkably, given how slow and ponderous I tend to be when writing creatively, I've completed three screenplays in the last four days. One was in collaboration with another writer while the other two were off my own bat. They're shorts, of course (I'm not that fast), but that's nevertheless the most creatively prolific I've been for a while.

It's partially helped by it being related to a larger project, of course, so that, rather than it just being for my own amusement, it's also intended to provide a solid foundation for the work of everyone else. Whether it gets to that stage or not remains to be seen, of course - I'm very happy with the third script, but I know other members of the team have their doubts.

It's an interesting exercise, to throw yourself into a script only to have it torn apart by peers. Painful, yes, but it most cases it does end up with a better final result, as long as you can pull yourself back together and look at the task from another angle - which is exactly what I did with this third script, abandoning the structure and characters from the earlier interations and retaining only the setting and themes.

I call the third script 'Katabasis', which is a vague attempt to sound intelligent. As I understand it, Katabasis has multiple meanings, all generally along the lines of 'going down' - most commonly with regards to going from the centre of a country to the coast, or a descent into the underworld. All quite apt, for numerous reasons.

You'll no doubt have noticed that I've not dropped any specifics about the project or the scripts - alas, until the project is officially announced that's the way it has to be! But with luck I'll be able to say more soon.

In other news, it's suddenly started snowing again. Time for jumpers.

Sunday, March 30, 2008

If there's one thing that can't be rushed...

I discovered something on Friday, much to my chagrin. Video, it would seem - yes, even YouTube videos - simply cannot be rushed. We were due to announce the winners of the FXhome VideoWrap competition, the selection process of which had taken a little longer than expected due to the excellent calibre of the finalists. After we had selected the overall winner and runners-up, I put together a spiffy article with mini-reviews of each with which I was perfectly happy.

Then it hit me. This had been, primarily, a YouTube competition, announced and managed through that distinctly low-fi phenomenon. We really, really needed to announce the winners through a YouTube video, not just a well-written news piece on our site.

In an attempt to make the announcement video interesting I unwisely opted for the 'throw everything in there' approach, and ended up with a bit of a mash-up involving a greenscreen, a greenscreen suit, a floating Holly-style head and wavy, dis-embodied arms, not to mention some slightly ropey motion graphics.

Needless to say, I wasn't overly happy with it, but that's the way these things go sometimes. It's a shame, as a lot of people that entered the competition clearly put loads of effort in, so I hope they don't feel we skimped on the announcement. Still, the decent prizes hopefully offset that.

Next time we'll make sure to put together an astounding announcement video that will amaze everybody. YouTube competitions are remarkably good fun, we've all decided.



Nothing like hundreds of people around the world watching you prat about. :)

p.s. In other news, lots of hugely exciting things going on at FXhome at the moment. Of course, I can't actually say anything about them yet due to contracty things....but soon, soon!

Tuesday, March 25, 2008

Orbital 2008

We just attended our first convention! Or 'con' as everybody calls them, which was at first slightly worrying. On Friday we jumped in the car (after completing Leiali's Integral Cleaning Regime, that is) and headed off for a lovely long weekend break at....Heathrow. Not exactly the number one choice of holiday destination, but thems the breaks.

The drive down was surprisingly trouble-free given the Bank Holiday weekend (I was continuously expecting a gargantuan traffic jam to rear its head, and with every passing minute that such a creature failed to appear I become increasingly convinced that it was simply biding its time) and we arrived at the Radisson Edwardian hotel in good time - just in time, in fact, to get completely lost in its labyrinthine corridors, occasionally resembling a well-lit Shelob's Lair (look: a fantasy reference!).

After checking in (after locating reception) we carefully consulted our maps and started to discern a kind of reason within the architectural madness. Leiali became instantly excited when she spotted Neil Gaiman lurking in a room, mostly disguised by a slatted blind but clearly given away by his big, Gaimanish hair that really refuses to be hidden.

And thus commenced the panels. These usually took the form of about 4 people seated behind a desk talking at the overly-nerdy audience, before opening the debate to the floor. Almost all the panels were excellent, with particular highlights focusing on 'politics in young adult fiction', 'the use of mythology' and 'fantastical London'. Gaiman's solo talk and reading was also absolutely superb - he's a remarkably natural public speaker for someone that should, by all rights, be a quiet, bookish writery type.

Plus points:

+ Neil Gaiman & China Miéville (both frighteningly clever)
+ Graham Sleight & Roz Kaveney
+ The Canadian author whose name escapes me, but who was spiffy
+ Excellent panels
+ Very well organised event
+ Unexpectedly bumping into: Nat from Canterbury, Nik from the sci-fi writing course and Leiali's old mate Jo
+ Leiali finally managing to track down the elusive Joe Abercrombie in the bar (of course), making up for a false positive the first night (another tall guy with a Himalayan nose)
+ Really, really friendly atmosphere
+ Easy drive there and back (despite all the snow!)
+ I'm feeling properly inspired to get on with my book again!

Negative points:

- Lots of super-nerds = bad smells, nose picking & eating and other unsavoury habits
- Bizarre temperature changes in every other room, which would have deeply concerned Egon Spengler
- The guy that wasn't Joe Abercrombie
- I want to be on the other side of the panel